@segz Great. I'll like some insight as to how working with Etisalat is going if you are ok sharing.We can see in camera if need be . Opportunities, possibilities...etc
(I see titles from ChopUp,Maliyo and Gamesole , some with different names though...)
But the major issue is , from the tests, is it a viable monetization option?
Because with games, it's a chicken and egg situation , developers need to know there's at least enough money to be made to sustain them in order to focus and build great stuff
It's a REALLY tough situation, take Maliyo who got featured in December on Google Play, as a result of which they got 47,000 downloads... Pretty Great for Nigeria right? How much do you estimate that translates to in revenue for the month? $5000? $2500? $1000?....
More like $40 ( That's courtesy prioridata.com who I have to say from personal experience are typically scarily accurate)
40 freaking bucks . That's what? N20k? Let that sink
And while the DCC issue may have a part to play, that's basically close to average.
only 1%-7%(optimistic) of installs will EVER buy a single thing in any given game.
Essentially if don't make a hit and your downloads aren't in the millions especially as a studio, it's insanely HARD...