BROTHERMAN
God Bless your mouth. larynx and tongue
Even our incubators have their doubts, Recently we applied and got to the last selection stage for the first cohort of the Ventures Platform Incubation program.
They were very interested in us and called a small meeting after pitches for the final decision.
Essentially the question was "Our incubation is just 3 months and the game market is fickle, if we put our resources and money behind you, how can we be sure whatever game we decide to create (given the deadline) will be a hit? (in other wordsā¦ recoup their investment)
I actually donāt know of any video game company that has 100% commercial success with all of their games. Even top tier studios have a couple of duds every once in a while. I think anyone investing in games should know the risk involved and understand that while anyone game could become a hit and make their money several times over, there might be a bunch of failures along the way.
Word!
And i honestly pretty much said that at the āinterviewā
All i could guarantee is that we would make a really good game (at least much better than what weāve done before) and with their help give it the marketing push it deserved.
Beyond that, thereās still an element of luck on whether the game becomes a hit or notā¦
It is what it isā¦
A Nigerian game: A 3D endless runner game āAboki Runā by Maliyo Games got featured on Google Play Store recently and became the first Nigerian game to achieve that feat
And just take a look at what that has done to their download count. From a couple thousand to well over 50 thousand downloads. Getting featured is a big win for them Iām sure.
The game is decent too (though its pretty much a clone of subway surfers) so if it gets a lot of returning players, it could generate some decent revenue for them.
The smart thing to do right now is have custom Maliyo games ads placed in Aboki Run while its still hot. These ads would automatically launch those games when clicked (or redirect to the Play Store if not downloaded), so any new/recurring players can stay in the Maliyo Games ecosystem.
Have u guys ever seen Hido kojima or angry birds team go on forums to complain about the state of things and make excuses as to why game dev is hard ?..bcos truth is, it is hard to make games anywhere u are in this worldā¦all u need do is focus on workā¦learn from feedback on the apps u have put out and work some moreā¦time I have spent here complaining about how hard things are, would have been better spent doing more research and improving ur skill set if any of u guys are game developers that isā¦I will not pet any game developer in naijaā¦if do a crappy game itās simply means u need to improveā¦I donāt care who died before u completed the game or if u donāt have lightā¦just improve urself and stop blaming ur location or ppl around uā¦bcos a good product will sell itself.
Actually there are a bunch of game developers that have complained about the difficulty of game development. Some of them have even left the industry all together to do other things (like Beer brewing).
Also,
I couldnāt disagree more with this. A good product is absolutely not guaranteed to sell itself. There are tons of great games that have sold poorly. Good marketing however, will sell any product regardless of the quality of said product.
The question was asked not to complain but to figure out why Nigerians were downloading and spending their money on foreign games as opposed to local games. I think the answer is in large part due to our marketing efforts (or the lack thereof).
So I like the outline of the toon shader. Think the art style you went with is good. I donāt know what moves Iām pressing so there is need for a move list. There were sometimes when the game hanged; was stuck in the VS screen mode and wasnāt going into the game (on a Samsung Galaxy Tab 3). Couldnāt find exactly what was causing the issue but I guess there was an error in that screen that failed to allow the gameplay arena to load. There might need to be a story but for now just fine tune the gameplay. Thatās all.
Never, I repeat, never ever develop for the Nigerian market in mind irrespective of your budget. Abi is your budget bigger than efritinās budget? Nigerians donāt search for apps. they go with the top apps listed in the store or word of mouth so ASO wonāt help you here
Even if you manage to crack the jinx, Nigerianās rarely pay for apps hence you will have to go with freemium and this is where your sorrows will begin because our CPC is shit and globally, consumers no longer click on ads like in previous times
Look for a hot niche in the global market, develop an MVP, key in, write a kick ass ASO or pay someone to write it for you. Rinse and repeat until you have a winner then double down on building something standard
Finally, itās better to have 0.00005% of the global market share than 10 percent of the Nigerian market share
I absolutely agreeā¦
Build it āgreatā and they will come aka āGood Product will sell itselfā doesnāt work anymoreā¦
The stories people hear where this supposedly happens are the masssssive exception rather than the ruleā¦
I was just gonna post about the infographic that Maliyo games shared showing the billions of naira leaving nigerian wallets to foreign games, proving that the market is hungry for games, and very much willing to spend on quality products. But yeah I guess its about time we organize ourselves. Iāll pm you.
Something i would point out from the data we currently have is that, users tend to play games on the platform just ones. Game developers need to provide games with a lot more scenes. You have to give the Nigerian gamer a need to drop āCall Of Dutyā for Local game content.
@segz Great. Iāll like some insight as to how working with Etisalat is going if you are ok sharing.We can see in camera if need be . Opportunities, possibilitiesā¦etc
(I see titles from ChopUp,Maliyo and Gamesole , some with different names thoughā¦)
But the major issue is , from the tests, is it a viable monetization option?
Because with games, itās a chicken and egg situation , developers need to know thereās at least enough money to be made to sustain them in order to focus and build great stuff
Itās a REALLY tough situation, take Maliyo who got featured in December on Google Play, as a result of which they got 47,000 downloadsā¦ Pretty Great for Nigeria right? How much do you estimate that translates to in revenue for the month? $5000? $2500? $1000?..
More like $40 ( Thatās courtesy prioridata.com who I have to say from personal experience are typically scarily accurate)
40 freaking bucks . Thatās what? N20k? Let that sink
And while the DCC issue may have a part to play, thatās basically close to average.
only 1%-7%(optimistic) of installs will EVER buy a single thing in any given game.
Essentially if donāt make a hit and your downloads arenāt in the millions especially as a studio, itās insanely HARDā¦