@lordbanks Yeah I discovered Gidiapps a few months ago while doing some research on this very same issue. I even uploaded one of my games to their store (Touch Combat). I think its a valiant effort. All they need to do is focus on pushing traffic to their site.
@Darmie I understand that competing globally at this stage is perhaps too much to ask. However, here’s the thing:
https://www.appannie.com/apps/ios/top/nigeria/games/?device=iphone
http://www.similarweb.com/apps/android/top_grossing/nigeria/games
These lists are curated from revenue generated specifically from Nigeria. This is good news, because it means there are tons of gamers in Nigeria. It also means that Nigerians are willing to pay for in-app purchases in games regularly. So why would Nigerians choose to spend money on foreign games (continuously) when we have our own? Is it because:
A) They are not aware of our games? (which is what gidiapps is trying to solve)
B) Our apps are not as aesthetically pleasing? (Meaning we need to pay better attention to UX design and art)
C) Our apps do not have good monetization strategies?
B and C are problems that can be solved with more experience and passion for the craft. Option A is the problem I really fear, because even if we make our games the best games on the planet, they will still fail commercially because no one knows about them.
They key is downloads. Once you have a large install base, you can make money from them. I want to know why Nigerians are choosing to download (and spend!) money on Candy Crush instead of Mosquito Smasher.